{"product_id":"2940164442170","title":"Unity from Proficiency to Mastery (Artificial Intelligence)","description":"\u003cp\u003e\u003cstrong\u003eNewly Edited and Updated Version\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMaster Artificial Intelligence with Unity\u003c\/strong\u003e\u003cbr\u003eWithout this book, most people spend too long trying to create NPCs (non-player characters) that behave like a real person the hard way. This book is the only one that will get you to create intelligent NPCs that can think and make decisions without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to get started and master Artificial Intelligence with Unity and implement key AI techniques that you need to create entertaining games with believable and intelligent NPCs.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eAfter completing this book, you will be able to create more entertaining and fun games with intelligent and believable NPCs who can:\u003c\/li\u003e\n\u003cli\u003eFollow the player and avoid obstacles.\u003c\/li\u003e\n\u003cli\u003eFollow a specific path, or roam aimlessly.\u003c\/li\u003e\n\u003cli\u003eDetect the player through their senses (e.g., hearing, smell, visions).\u003c\/li\u003e\n\u003cli\u003eMake smart decision based on their state (e.g., health or ammos) to either attack the player, collect ammos and health packs, or flee.\u003c\/li\u003e\n\u003cli\u003eSet-up an ambush to capture the player.\u003c\/li\u003e\n\u003cli\u003eAct as a group (i.e., army) and follow the orders of the player or another NPC leader (e.g., attack the other team or withdraw from the battle)\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e \u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eContent of the book\u003c\/strong\u003e\u003cbr\u003eThe content of the book is as follows:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eChapter 1 shows you how to create NPCs who can follow the player while avoiding obstacles or pre-defined areas (e.g., jump between platforms or avoid water).\u003c\/li\u003e\n\u003cli\u003eIn Chapter 2 you will learn how to make your NPCs navigate the level by following set or random paths or wandering aimlessly.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 3 you will add senses to the NPCs so that they can detect the player and take smart decisions accordingly.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 4 you will make it possible for the NPCs to take more sensible decisions based on the environment and their own state. For example, NPCs may choose to refill ammunition rather than following the player, or they might decide to look for health packs when their health runs low.\u003c\/li\u003e\n\u003cli\u003eIn Chapter 5 you will create two teams; one controlled by the player, and the other once controlled by another NPCs. These two teams will then engage in a battle and both the player and the NPC leader will be able to control their team asking them to attack or withdraw from the battle;\u003c\/li\u003e\n\u003cli\u003eChapter 6 provides answers to frequently asked questions.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eIf you want to master Artificial Intelligence with Unity using a tried-and-tested method: \u003cstrong\u003edownload this book now\u003c\/strong\u003e!\u003c\/p\u003e","brand":"Patrick Felicia","offers":[{"title":"Default Title","offer_id":46428558459121,"sku":"2940164442170","price":8.28,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0674\/5433\/7265\/files\/2940164442170_p0.jpg?v=1765937248","url":"https:\/\/shop.barnesandnoble.com\/products\/2940164442170","provider":"Barnes \u0026 Noble","version":"1.0","type":"link"}