{"product_id":"9780134680705","title":"Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings","description":"\u003cb\u003eThe Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4\u003c\/b\u003e \u003cbr\u003e \u003cbr\u003eUnreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. \u003cbr\u003e \u003cbr\u003e \u003cb\u003eUnreal Engine 4 for Design Visualization \u003c\/b\u003edelivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects. \u003cbr\u003e \u003cbr\u003eShannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming. \u003cbr\u003e \u003cul\u003e \u003cli\u003eUnderstand UE4’s components and development environment\u003c\/li\u003e \u003cli\u003eMaster UE4’s pipeline from source data to delivered application\u003c\/li\u003e \u003cli\u003eRecognize and adapt to the differences between UE4 and traditional visualization and rendering techniques\u003c\/li\u003e \u003cli\u003eAchieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines\u003c\/li\u003e \u003cli\u003eCreate production-ready Materials with the interactive real-time Material Editor\u003c\/li\u003e \u003cli\u003eQuickly set up projects, import massive datasets, and populate worlds with accurate visualization data\u003c\/li\u003e \u003cli\u003eDevelop bright, warm lighting for architectural visualizations\u003c\/li\u003e \u003cli\u003eCreate pre-rendered animations with Sequencer\u003c\/li\u003e \u003cli\u003eUse Blueprints Visual Scripting to create complex interactions without writing a single line of code\u003c\/li\u003e \u003cli\u003eWork with (and around) UE4’s limitations and leveraging its advantages to achieve your vision\u003c\/li\u003e \u003c\/ul\u003eAll UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website. \u003cbr\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":46232452399345,"sku":"9780134680705","price":66.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0674\/5433\/7265\/files\/9780134680705_p0.jpg?v=1765262739","url":"https:\/\/shop.barnesandnoble.com\/products\/9780134680705","provider":"Barnes \u0026 Noble","version":"1.0","type":"link"}