{"product_id":"9781548877712","title":"Unity 5 from Proficiency to Mastery: Artificial Intelligence: Implement challenging AI for FPS and RPG Games","description":"In this book, the first in the series called \"Unity from Proficiency to Mastery\", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: \u003cul\u003e \u003cli\u003e Navigate the scene (e.g., using a random or set path). \u003c\/li\u003e\n\u003cli\u003e Sense the world around them (e.g, hear, smell, or see). \u003c\/li\u003e\n\u003cli\u003e Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low). \u003c\/li\u003e\n\u003cli\u003e React to the players' moves (e.g., set an ambush, follow and attack the player, or flee). \u003c\/li\u003e\n\u003c\/ul\u003e Along the way you will also learn other useful skills and concepts such as: \u003cul\u003e \u003cli\u003e Finite-State Machines in Unity, \u003c\/li\u003e\n\u003cli\u003e Animator Controllers, \u003c\/li\u003e\n\u003cli\u003e 3D character animation, \u003c\/li\u003e\n\u003cli\u003e Navigation costs and areas \u003c\/li\u003e\n\u003cli\u003e State Behaviors, \u003c\/li\u003e\n\u003cli\u003e Group movement, \u003c\/li\u003e\n\u003cli\u003e Melee combat, and much more... \u003c\/li\u003e\n\u003c\/ul\u003e The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play.\u003cp\u003e\u003c\/p\u003e","brand":"CreateSpace Publishing","offers":[{"title":"Default Title","offer_id":46405071372529,"sku":"9781548877712","price":47.63,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0674\/5433\/7265\/files\/9781548877712_p0.jpg?v=1765392393","url":"https:\/\/shop.barnesandnoble.com\/products\/9781548877712","provider":"Barnes \u0026 Noble","version":"1.0","type":"link"}