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Packt Publishing
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
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$51.99 USD
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$51.99 USD
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Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow
- Build a functional and production-ready modern animation system with complete features using C++
- Learn basic, advanced, and skinned animation programming with this step-by-step guide
- Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions
- Get the hang of 3D vectors, matrices, and transforms, and their use in game development
- Discover various techniques to smoothly blend animations
- Get to grips with GLTF file format and its design decisions and data structures
- Design an animation system by using animation tracks and implementing skinning
- Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
- Implement the IK technique for your game characters using CCD and FABRIK solvers
- Understand dual quaternion skinning and how to render large instanced crowds
This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.
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